Current Groups
Group Name |
Session Time | Current Age Range | Specific Needs (Focus for Therapeutic Intervention) | Spaces Available |
Ducklings |
TBA |
10 |
Older children with various difficulties around speech, sensory, listening and attention. |
3 |
Pandas |
Tuesdays, 4.00-5.30pm |
4-5 |
Higher-functioning young children who have good listening skills, but are anxious, can be extremely quiet and are often very unsure about how to respond to people or develop friendships. |
2 |
Puppies |
Tuesdays, 6.00-7.30pm (Soon to split into 2, due to age range.) |
9-15 |
Higher-functioning girls. Their listening skills are good and they are reasonably mature, but they are quite anxious and can be unsure about how to respond to people or develop friendships. |
2 |
Bunnies |
Wednesdays, 4.00-5.30pm |
5-7 |
Children with difficulties around coordination and focussing attention. Currently just girls, but could become mixed. |
2 |
Cheetahs |
Wednesdays, 6.00-7.30pm |
7-11 |
Boys with sensory-related issues, hyperactivity and difficulties dealing with anger/anxiety. |
2 |
Ponies |
Fridays, 4.00-5.30pm |
6-8 |
Higher-functioning girls with difficulties around anxiety, communicating effectively and being easily distracted. |
1 |
Tigers |
Fridays, 6.00-7.30pm |
7-11 |
Mixed group of children who are fairly high-functioning but immature for their age and emotionally sensitive; with difficulties around attention, motivation, listening and coordination. |
1 |
Kittens |
Saturdays, 9.30-11.00am |
2-5 |
Young children who are recently diagnosed or waiting for a diagnosis, and have little or no spontaneous speech, in addition to attention and sensory difficulties. |
2 |
Monkeys |
Saturdays,11.30am-1.00pm |
5 |
Mixed group with difficulties around speech, listening, attention and sensory. |
2 |
Dalmatians |
Saturdays, 3.00-4.30pm |
6-8 |
Very energetic young boys with difficulties around attention, listening, team playing and dealing with anger. |
1 |
Lions |
Saturdays, 5.00-6.30pm |
12-14 |
Boys with anger issues, hyperactivity and difficulties engaging with the social world due to computer gaming addiction. |
2 |